Journal of Applied Science and Engineering

Published by Tamkang University Press

1.30

Impact Factor

1.60

CiteScore

Chiung-Sui Chang This email address is being protected from spambots. You need JavaScript enabled to view it.1, Meng-Ting Wong2 and Fei-Liang Chien3

1Department of Educational Technology, Tamkang University, Tamsui, Taiwan 251, R.O.C.
2Department of Computer Science & Information Engineering, Tamkang University, Tamsui, Taiwan 251, R.O.C.
3Department of Accounting, Kainan University, Taoyuan, Taiwan 338, R.O.C.


 

Received: September 9, 2015
Accepted: June 17, 2016
Publication Date: March 1, 2017

Download Citation: ||https://doi.org/10.6180/jase.2017.20.1.12  

ABSTRACT


In an educational environment, instructors typically think of ways to provide students with motivational learning materials and efficient learning strategies. Numerous researchers have proposed that students’ problem-solving ability enhances their learning. Problem-solving ability plays a crucial role in students addressing problems that arise during their learning. To facilitate high-quality performance, managers have been trained to solve the problems they encounter. The purpose of this study was to develop an educational game for the management of a coffee shop. To ensure the quality of the simulation game, our research involved using design-based research to develop the simulation game and conducted usability testing to evaluate its effectiveness. The usability test results demonstrated that the quality, use, and learning effectiveness of the educational game, received highly positive feedback and acceptance from users.


Keywords: Design-based Research, Game-based Learning, Business Management Problem, Usability Test


REFERENCES


  1. [1] Pasin, Federico and Giroux, Hélène., “The Impact of a Simulation Game on Operations Management Education,” Computers & Education, Vol. 57, pp. 1240– 1254 (2011). doi: 10.1016/j.compedu.2010.12.006
  2. [2] Lin, F. H., Kinshuk and Dutchuk, M., “Multi-agent Architecture for Integrating Adaptive Features in Immersive 3D Virtual Learning Environments,” Proceeding of the 6th International Workshop on Mobile and Ubiquitous Learning Environment, pp. 3335 (2009).
  3. [3] Clark, D. and Linn, M. C., “Designing for Knowledge Integration: The Impact of Instructional Time,” The Journal of Learning Science, Vol. 12, No. 4, pp. 15 142 (2003). doi: 10.1207/S15327809JLS1204_1
  4. [4] Chang, C. S. and Huang, Y. P., “Usability Assessment of E-café Simulation Game-based Material,” Proceedings of 7th International Conference on E-Learning, IADIS, Taiwan, Taipei (2013).
  5. [5] Charsky, D., “From Edutainment to Serious Games: A Change in the Use of Game Characteristcs,” Game and Culture, Vol. 5, pp. 177198 (2010). doi: 10.1177/ 1555412009354727
  6. [6] Tompson, G. H. and Dass, P., “Improving Students’ Self-efficacy in Strategic Management: The Relative Impact of Cases and Simulations,” Simulation and Gaming, Vol. 31, pp. 22–41 (2000). doi:10.1177/ 104687810003100102
  7. [7] Bai, H., Pan, W., Hirumi, A. and Kebritchi, M., “Assessing the Effectivenss of a 3-D Instructional Game on Improving Mathematics Achievement and Motivation of Middle School Students,” British Journal of Educational Technology, Vol. 43, No. 2, pp. 9931003 (2012). doi: 10.1111/j.1467-8535.2011.01269.x
  8. [8] Cheng, M. T., She, H. C. and Annetta, L. A., “Game Immersion Experience: Its Hierarchical Structure and Impact on Game-based Science Learning,” Journal of Computer Assisted Learning, pp. 232253 (2015). doi: 10.1111/jcal.12066
  9. [9] The Design-Based Research & Collective, “Designbased Research: An Emerging Paradigm for Educational Inquiry,” Educational Researcher, Vol. 32, No. 1, pp. 58 (2003) doi: 10.3102/0013189X032001005
  10. [10] Collins, A., Joseph, D. and Bielaczyc, K., “Design Research: Theoretical and Methodological Issues,” The Journal of the Learning Science, Vol. 13, No. 1, pp. 15–42 (2004). doi: 10.1207/s15327809jls1301_2
  11. [11] Pardo-Ballester, C. and Rodri’guex, J. C., “Using Design-based Research to Guide the Development of Online Instructional Materials,” In C. A. Chapelle, H. G. Jun, & I. Katz (Eds.), Developing and evaluating language learning materials. Ames, IA: Iowa State University. pp. 88102 (2009).
  12. [12] Yutdhanna, S., Design Based Research in Call, in J. Egbert and G. M. Petrie (eds), CALL Research Perspectives, Mahwah, NJ: Lawrence Erlbaum and Associate, pp. 169178 (2005).
  13. [13] Hardash, J., Hamilton, B. and Dunn, M., “GPS III Independent Program Assessment Lessons Learned - From IPA Failure to Mission Success,” Proceeding of IEEE Aerospace Conference, MT, U.S.A, Mar. 0714, pp. 110.(2009). doi: 10.1109/AERO.2009.4839717
  14. [14] Zhang, G., Xiong, F. and Luo, Q., “Research on Mobile English Assistant Learning System Based on Wireless Communication,” The Proceeding of 2nd International Conference on Pervasive Computing and Applications, pp. 689692 (2006).
  15. [15] Hong, N. S., McGee, S. and Howard, B. C., The Effect of Multimedia Learning Environments on Well-Structured and Ill-structured Problem-solving Skills, ERIC: ED474443 (2000).
  16. [16] Wang, F. and Hannafin, M. J., “Design-based Research and Technology-enhanced Learning Environments,” Educational Research & Development, Vol. 53, No. 4, pp. 5–23 (2005).
  17. [17] Perterson, R. and Olney, I., “Usability Evaluation in a Multiphase, Exploratory Design-based Research Study of an Online Community for the Practice of Special Education in Bulgaria,” Proceedings of ED-MEDIA 2009: World Conference on Educational Multimedia, Hypermedia & Telecommunications. Chesapeake, VA (2009).
  18. [18] Hartson, H. R., Andre, T. S. and Williges, R. C., “Criteria for Evaluating Usability Evaluation Methods,” International Journal of Human-Computer Interaction, Vol. 15, No. 1, pp. 145–181 (2003). doi: 10.1207/ S15327590IJHC1304_03
  19. [19] Rubin, J., Chisnell, D. and Spool, J., Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests, 2nd edition. In: Wiley Publishing (2008).
  20. [20] Rohn, J. A., Spool, J., Ektare, M., Multer, M. and Redish, J. G., “Usability in Practice: Alternatives to Formative Evaluations-evolution and Revolution,” In Proceedings of Conference on Human Factors in Computing Systems, Minneapolis, Minnesoda, U.S.A. (2002).


    



 

1.6
2022CiteScore
 
 
60th percentile
Powered by  Scopus

SCImago Journal & Country Rank

Enter your name and email below to receive latest published articles in Journal of Applied Science and Engineering.