Journal of Applied Science and Engineering

Published by Tamkang University Press

1.30

Impact Factor

1.60

CiteScore

Shwu-Huey Yen1 , Lawrence Y. Deng This email address is being protected from spambots. You need JavaScript enabled to view it.2 and Yung-Hui Chen1

1Department of Computer Science and Information Engineering, Tamkang University Tamsui, Taiwan 251, R.O.C.
2Department of Computer Science and Information Engineering, St. John’s & St. Mary’s Institute of Technology Tamsui, Taiwan 251, R.O.C.


 

Received: April 14, 2005
Accepted: May 4, 2005
Publication Date: June 1, 2005

Download Citation: ||https://doi.org/10.6180/jase.2005.8.2.06  


ABSTRACT


Distance education has been an important research issue of multimedia computing and communication. Since the instructional activities are implemented on cyberspace, how to control behaviors of students and to increase the degree of communication awareness has been a challenging issue. This paper presents an advanced Petri Net model to analyze the workflow of a web-based multiple participants virtual environment. The presented approach not only can conspicuously help the developer to comprehend the interaction relationship between the client-server virtual environments but also to easily construct a shared virtual world. We proposed a system based on the scaffolding theory. Behaviors of students are supervised by an intelligent control system, which is programmed by the instructor under our generic interface. The interface is built based on virtual reality and real-time communication technologies. Students and instructors have their individual avatars that are controlled by a video game like navigation. Those behaviors that violate virtual campus regulations are detected and interceptive actions are performed. Problems of providing the multi-user interaction on the Web and the solutions proposed by the Petri Net model are fully elaborated here. This paper can be used as a basic/fundamental research framework and tools to study and understand the characteristics of e-learning and to explore its optimal education application.


Keywords: Virtual Reality, Distance Learning, Scaffolding Theory, Animation, Behavior Supervision, Real-time Communication


REFERENCES


  1. [1] Shih, Timothy K., “Individualized Web Course Generation in Distance Learning,” Proceedings of the 2001 IEEE International Conference on Multimedia and Expo (ICME2001), Tokyo, Japan, pp. 11841187 (2001).
  2. [2] Shih, Timothy K. and Hung, Robin, “Multimedia Courseware Development Using Influence Diagram,” Proceedings of the 2002 IEEE International Conference on Multimedia and Expo (ICME’2002), Lausanne, Switzerland, pp. 377380 (2002).
  3. [3] Deng, Lawrence Y., Shih, Timothy K., Huang, Teh-Sheng, Liao, Yi-Chun, Wang, Ying-Hong and Hsu, Hui-Huang, “A Distributed Mobil Agent Framework for Maintaining Persistent Distance Education,” Journal of Information Science and Engineering (JISE), Special Section on Parallel and Distributed Systems, Vol. 18, pp. 489506 (2002).
  4. [4] Shih, T. K. and Chang, F. Chia-I , “Strategic Assessment: Using Influence Diagrams to Design Distance Learning Courseware,” Operational Research: An International Journal, Vol. 1, pp. 97113 (2001).
  5. [5] Garnett, P. J. and Treagust, D. F., “Conceptual Difficulties Experienced by Senior High School Students of Electrochemistry: Electrochemical (Galvanic) and Electrolytic Cells,” Journal of Research in Science Teaching, Vol. 29, pp. 10791099 (1992).
  6. [6] Sala, N., “Virtual Reality as an Educational Tool,” Proceedings International Conference on Computers and Advanced Technology Education (CATE), Cancun, Mexico, pp. 415420 (2002).
  7. [7] Zoller, U. “Students’ Misunderstandings and Misconceptions in College Freshman Chemistry (General and Organic),” Journal of Research in Science Teaching, Vol. 27, pp. 10531065 (1990).
  8. [8] Winn, W., “A Conceptual Basis for Educational Applications of Virtual Reality,” (HITL Technical Report No. TR-93-9). Seattle, WA: Human Interface Technology Laboratory. (Availableas online HTML document: http://www.hitl.washington.edu/publications/r-93-9)
  9. [9] Sala, Nicoletta, “Hypermedia Modules for Distance Education and Virtual University: Some Examples,” International Journal of Distance Education Technologies (The Inaugural Issue), Vol. 1, pp. 7895 (2003).
  10. [10] Garrison, D. R. and Anderson, Terry, “E-Learning in the 21st Century, a Framework for Research and Practice,” Routledge Falmer, pp. 32104 (2003).
  11. [11] Raschke, Carl A., “The Digital Revolution and the Coming of the Postmodern University,” Routledge Falmer, pp. 1325 (2003).
  12. [12] Vygodskaya, G. L. “Vygotsky and Problems of Special Education. Remedial and Special Education,” Vol. 20, pp. 330-332 (1999).
  13. [13] Kozulin, Alex, Gindis, Boris, Ageyev, Vladimir S., Miller, Suzanne M., editors, “Vygotsky’s Educational Theory In Cultural Contex.,” Cambridge University Press, U.K. (2003).
  14. [14] Vygotsky, L. S. “The Development of Scientific Concepts in Childhood,” In Thinking and speech. In The Collected Works of L. S. Vygotsky, Vol. 1 (ed. R.W. Reiber & A.S. Carton, trans. N. Minick), Plenum New York, NY, U.S.A. (1987).
  15. [15] Broll, W., “VRML: From the Web to Interactive Multi-User Virtual Reality,” Proc. of the GI Workshop on ModelingVirtual WorldsDistributed Graphics, Bad Honnef/Bonn, Germany, also available at <http:// orgwis.gmd.de/projects/VR/vrml/papers/MVD95. ps>, November (1995).
  16. [16] Honda, Y., Matsuda, K., Rekimoto, J. and Lea, R., “Virtual Society: Extending the WWW to Support a Multi-User Interactive Shared 3D Environment,” Proc. of VRML’95, San Diego, CA, U.S.A., Also available at <http:// www.csl.sony.co.jp/person/rodger.html>, August (1995).
  17. [17] Huang, J. Y., Chang, J. L., Li, C. W. and Lin, K. C., “Design of a Multiple Participant 3D War Game Environment over WWW,” SPIE’s 12th Annual International Symposium on Aerospace/Defense Sensing, Simulation, and Control, Orlando, FL, U.S.A. (1998).
  18. [18] Peterson, J. L., “Petri Net Theory and the Modeling of Systems,” Prentice-Hall, Englewood Cliffs, NJ, U.S.A. (1981).
  19. [19] William Horton and Katherine Horton, “E-Learning Tools and Technologies,” Wiley New York, NY, U.S.A. (2003).