Shuang Cui1 and Chunxin Zhang2
1School of Hunan Mass Media Vocational and Technical College; Changsha Hunan 410000 China
2School of Informatics, Xiamen University, Xiamen, P.R. China
Received: May 13, 2026
Accepted: July 28, 2026
Publication Date: August 19, 2026
Temporal Differential Error (TDE) of different methods in animation sequences.
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Download Citation: BibTeX | http://dx.doi.org/10.6180/jase.202611_34.056
Animated texture replacement is an important research problem in computer graphics and digital content generation. Its core challenge lies in simultaneously ensuring spatial continuity, temporal consistency, and lighting stability during texture stitching. Traditional texture synthesis methods are primarily designed for static images, and their direct application to animation sequences often leads to seam jitter, texture flickering, and lighting drift, thereby degrading visual quality. To address these limitations, this paper proposes a Graphcut based animated texture replacement method. Within a block-level texture synthesis framework, the proposed approach constructs a pixel-level energy function and employs a Maximum Flow–Minimum Cut model to determine globally optimal seams in overlapping regions, thereby ensuring spatial consistency. Furthermore, temporal consistency constraints are introduced to suppress inter-frame texture fluctuations, while a customized lighting model maintains stable and controllable illumination throughout continuous animation sequences. To accelerate the computationally intensive block matching stage, CUDA-based parallel processing is incorporated, significantly improving execution efficiency. Experimental results demonstrate that the proposed method achieves an average Temporal Difference Error (TDE) of approximately 2.3, representing about a 61% reduction compared with the best-performing baseline method, while also achieving the lowest Temporal Illumination Variance (TIV), indicating superior temporal stability and illumination consistency. Overall, the proposed framework provides high-quality texture synthesis with improved computational performance, making it suitable for texture replacement tasks in complex animation scenes.
Keywords: Animated texture replacement; Graphcut algorithm; Temporal consistency; Lighting customization; Texture composition; CUDA parallel acceleration
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